

The results aren’t always 1:1, but we hope that the spirit of the originals still shine through! The Subject Freeman series by Decepticoin has also been a huge source of inspiration and reference for updating those designs.

The in-game models tend to have a lot of weird details and quirks that work well on a low poly model with low res textures, but that doesn’t really work well in our case. I’ve spent a lot of time looking at HL1 art by Chuck Jones, Ted Backman, and Dhabih Eng to get a feel for what they were actually thinking of with a specific design, rather than just remaking the in-game model directly. We still want to keep that lovely stylization that HL1 has, though, so we’re intentionally going in that direction rather than trying to make everything fit HL2. While making these models, my main goal has been replicating the style of the artists that made the wonderful low poly models and designs of HL1, and translating it to roughly HL2 fidelity. I’ve made about 8 full character/monster models, most with fully fleshed out animation sets, with many more to come. Handing this section over to our incredible 3D Artist, Gmadador:Īrrowhead’s models have been a large focus for me on the project. We’ve borrowed from a lot more movies since then, have talked about it just about every day, and have made a nice chunk of stuff to fulfill our vision of a world ravaged by the same aliens you fought in the steely corridors of Black Mesa. Six months later, we now have Arrowhead, a science-fiction horror game set in the Half-Life universe. One of us said “This concept would make an amazing Half-Life game!”, followed by someone else saying “It would be cool if they actually made that.”, immediately followed by someone else saying “I mean, we could.” The Mist is about a clandestine science experiment that deposits alien creatures straight out of a 1950s pulp science fiction magazine on an unassuming Maine town. This is going somewhere - and is not a thinly-veiled request for you to go see and/or read The Mist, though you really should, and as blindly as you can - but bear with me. You might know this book: It rather famously inspired the entire core base of what became the first Half-Life game. That movie was The Mist, a Frank Darabont adaptation of the Stephen King novella. Six months ago, the soon-to-be Arrowhead team was watching a movie together.
